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Grade 1 Science Maryland standards Standards

57 standards - Maryland Maryland standards

These are the official Grade 1 Science Maryland Maryland standards — the exact codes and student expectations grade 1 teachers are required to teach and Maryland state test assesses. Browse every standard below, then generate a print-ready, Maryland standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Not addressed at this level

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1-ESS1

Earth's Place in the Universe

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1-ESS1-1

Use observations of the sun, moon, and stars to describe patterns that can be predicted.

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1-ESS1-2

Make observations at different times of year to relate the amount of daylight to the time of year.

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1-LS1

From Molecules to Organisms: Structures and Processes

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1-LS1-1

Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.

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1-LS1-2

Read texts and use media to determine patterns in behavior of parents and offspring that help offspring survive.

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1-LS3

Heredity: Inheritance and Variation of Traits

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1-LS3-1

Make observations to construct an evidence-based account that young plants and animals are like, but not exactly like, their parents.

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1-PS4

Waves and their Applications in Technologies for Information Transfer

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1-PS4-1

Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate.

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1-PS4-2

Make observations to construct an evidence-based account that objects can be seen only when illuminated.

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1-PS4-3

Plan and conduct an investigation to determine the effect of placing objects made with different materials in the path of a beam of light.

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1-PS4-4

Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance.

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1.AP.A.01

Model daily processes and follow basic algorithms (step-by-step lists of instructions) to complete tasks verbally, kinesthetically, via a programming language, or using a device.

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1.AP.C.01

With guidance, create programs by using creative expression or problem solving, to accomplish tasks that include sequencing and repetition. Programming languages, robot devices, or unplugged activity can serve as the means

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1.AP.PD.01

Create a grade-level appropriate document to illustrate thoughts, ideas, or stories in a sequential manner (e.g., storyboard, story map, sequential graphic organizer).

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1.AP.PD.02

Give attribution to ideas, solutions, and creations of others, verbally, or written, while writing or developing algorithms and programs.

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1.AP.PD.03

Identify and correct errors (debug) in programs which include sequencing and repetition to accomplish a task, through a variety of techniques and strategies that could include an unplugged activity (e.g., changing order or sequence, following steps, trial and error).

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1.AP.PD.04

Use correct terminology (e.g., beginning, middle, end, etc.) and explain choices made during the development of an algorithm and/or program to solve a simple problem.

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1.AP.V.01

With guidance, model the way programs store and manipulate gradelevel data by using numbers or other symbols to represent information (e.g., encode or decode words using numbers, pictographs or symbols to letters, words, or direction)

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1.CS.D.01

Select and operate the appropriate application/software to perform a variety of tasks or obtain a desired outcome.

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1.CS.HS.01

Identify by name and locate common computing devices and external hardware in a variety of environments, using appropriate technical terminology (e.g., mobile devices, desktop computer, laptop computer, mouse, keyboard, wearables).

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1.DA.CVT.01

With guidance, collect and organize data. Present data effectively in two different ways

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1.DA.IM.01

With guidance, identify, interpret, and analyze data from a chart or graphical display (visualization) in order to make a prediction, with or without a computing device

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1.DA.S.01

Identify, access, modify, and save an existing file with a computing device.

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1.IC.C.01

Use grade-level appropriate language to identify and describe how people use a variety of technologies and applications in their daily work and personal lives.

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1.IC.SI.01

Identify and describe appropriate and inappropriate behaviors when participating online.

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1.IC.SLE.01

Keep login information private and log off devices appropriately.

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1.NI.C.01

Recognize what passwords are, why they are used, and why they are not shared.

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1.NI.NCO.01

Recognize that computing devices can be connected through physical or wireless pathways.

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A

Algorithms

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AP

Program Development

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AP

Algorithms and Programming

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C

Culture and Diversity

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C

Control

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C

Cybersecurity

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CS

Computing Systems

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CVT

Collection, Visualization & Transformation

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D

Devices

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DA

Data Analysis

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HS

Hardware & Software

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IC

Impacts of Computing

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IM

Inference & Models

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K-2-ETS1

Engineering Design

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K-2-ETS1-1

Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

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K-2-ETS1-2

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

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K-2-ETS1-3

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

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K.CS.T.01

Recognize the possibility computing systems might not work as expected and identify basic hardware and software problems using appropriate technical terminology (e.g., monitor turned off, volume decreased on headphones).

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M

Modularity

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NCO

Network Communication & Organization

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NI

Networks and the Internet

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S

Storage

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SI

Social Interactions

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SLE

Safety, Law & Ethics

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T

Troubleshooting

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V

Variables

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