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Grade 2 Science Maryland standards Standards

60 standards - Maryland Maryland standards

These are the official Grade 2 Science Maryland Maryland standards — the exact codes and student expectations grade 2 teachers are required to teach and Maryland state test assesses. Browse every standard below, then generate a print-ready, Maryland standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

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2-ESS1

Earth's Place in the Universe

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2-ESS1-1

Use information from several sources to provide evidence that Earth events can occur quickly or slowly.

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2-ESS2

Earth's Systems

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2-ESS2-1

Compare multiple solutions designed to slow or prevent wind or water from changing the shape of the land.

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2-ESS2-2

Develop a model to represent the shapes and kinds of land and bodies of water in an area.

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2-ESS2-3

Obtain information to identify where water is found on Earth and that it can be solid or liquid.

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2-LS2

Ecosystems: Interactions, Energy, and Dynamics

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2-LS2-1

Plan and conduct an investigation to determine if plants need sunlight and water to grow.

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2-LS2-2

Develop a simple model that mimics the function of an animal in dispersing seeds or pollinating plants.

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2-LS4

Biological Evolution: Unity and Diversity

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2-LS4-1

Make observations of plants and animals to compare the diversity of life in different habitats.

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2-PS1

Matter and its Interactions

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2-PS1-1

Plan and conduct an investigation to describe and classify different kinds of materials by their observable properties.

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2-PS1-2

Analyze data obtained from testing different materials to determine which materials have the properties that are best suited for an intended purpose.

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2-PS1-3

Make observations to construct an evidence-based account of how an object made of a small set of pieces can be disassembled and made into a new object.

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2-PS1-4

Construct an argument with evidence that some changes caused by heating or cooling can be reversed and some cannot.

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2.AP.A.01

Model daily processes by creating and following algorithms (stepby-step lists of instructions) to complete tasks verbally, kinesthetically, via a programming language, or using a device.

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2.AP.C.01

Create programs using a programming language, robot device, or unplugged activity that utilize sequencing and repetition to solve a problem or express creative ideas.

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2.AP.PD.01

With guidance, create a grade level appropriate document to clarify the steps that will be needed to create a sequential program and can be used to check if the program functionality is correct.

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2.AP.PD.02

Give attribution to ideas, solutions, and creations of others, verbally and written, while writing and developing programs.

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2.AP.PD.03

Develop and debug programs that include sequencing and repetition to accomplish a task, through the use of a programming language and/or unplugged activity.

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2.AP.PD.04

Use correct terminology (e.g., debug, program input/output, code, etc.) to explain the development of a program to solve a problem in an unplugged activity, handson manipulative, or programming language.

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2.AP.V.01

Model the way programs store and manipulate grade-level data by using numbers or other symbols to represent information (e.g., encode or decode words using numbers, pictographs or symbols to letters, words, or direction).

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2.CS.D.01

Compare and discuss preferences for applications/software with the same primary functionality.

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2.CS.HS.01

Identify internal and external components of a computer system and their basic functions (e.g., hard drive and memory) as well as peripherals (e.g., printers, scanners, external hard drives) and external storage features and their uses (e.g., cloud storage).

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2.CS.T.01

Identify and summarize basic troubleshooting techniques to solve basic hardware and software problems (e.g., turning off and on a device to restart, closing and reopening an application/program, turning on speakers).

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2.DA.CVT.01

With guidance, collect, organize, and present the same data in a variety of visual ways (e.g., bar graph, pie chart, table, etc.)

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2.DA.IM.01

With guidance, collect, organize, present, and analyze data from a chart or graphical display (visualization) in order to make a prediction, with or without a computing device

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2.DA.S.01

Create, copy, manipulate, and delete a file on a computing device. Identify the information stored as data

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2.IC.C.01

Use grade-level appropriate language to identify and describe how people use a variety of technologies and applications in their daily work and personal lives and the impact of new technologies on daily life.

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2.IC.SI.01

Develop a code of conduct and explain responsible practices when participating online. Practice the code of conduct and identify and report inappropriate behavior.

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2.IC.SLE.01

Keep login information private and log off devices appropriately.

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2.NI.C.01

Identify differences between strong and weak passwords and explain the importance of choosing strong passwords to protect devices and information from unauthorized users.

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2.NI.NCO.01

Recognize that by connecting computing devices together they can share information (e.g., printers, scanners, internet, display devices).

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A

Algorithms

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AP

Algorithms and Programming

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C

Culture and Diversity

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C

Control

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C

Cybersecurity

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CS

Computing Systems

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CVT

Collection, Visualization & Transformation

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D

Devices

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DA

Data Analysis

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HS

Hardware & Software

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IC

Impacts of Computing

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IM

Inference & Models

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K-2-ETS1

Engineering Design

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K-2-ETS1-1

Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

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K-2-ETS1-2

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

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K-2-ETS1-3

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

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M

Modularity

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NCO

Network Communication & Organization

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NI

Networks and the Internet

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PD

Program Development

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S

Storage

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SI

Social Interactions

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SLE

Safety, Law & Ethics

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T

Troubleshooting

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V

Variables

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